
Eva
Petersson
Dr.
Eva Petersson is an assistant professor; coordinating/managing
the Medialogy Bachelor and Master Education Program (see http://www.aaue.dk/medialogy/uk/index.php);
and vice chancellor at Aalborg University Esbjerg in Denmark. She
is member of the research group SensoramaLab (see http://sensoramalab.aaue.dk).
She has a background in Education Science and her PhD is focused
on ludic engagement (playfulness as a foundation for engagement)
within virtual environments and the potentials in associated non-formal
learning (see http://dspace.mah.se:8080/dspace/handle/2043/2963).
Petersson has been coordinating research projects in inclusive
and participatory design, storytelling, and creativity and learning
processes through the use of new technology in education and rehabilitation
contexts. She has been leading projects on physical and virtual
toys, the design of toys for children with disabilities, and the
use of computer games (interactive environments) in educational
and rehabilitation contexts involving flexible methods of delivery
for local, national and international users. Petersson is member
of the International Toy Research Association (ITRA) and the Toys
for Tomorrow Forum. Furthermore, she is a board member of the Pan-European
Game Information (PEGI) and expert member of the Interactive Software
Federation of Europe (ISFE). She was one of the founders of International
Toy Research Conference recently organised by the International
Toy Research Association (ITRA).
Conférence
SoundScapes/ArtAbilitation - Where expression is the art, and
Art is the expression
In
our talk we will present the non-traditional as our perspective
on applying multimodal media technologies in human-centred applications
that result in augmenting life-quality. Non-invasive 3D, linear
and planar interface sensor technologies are used to source feedforward
human kinetic data that is mapped to responsive computer generated
feedback content. The feedback to source establishes an afferent-efferent
neural loop closure that is iterative and motivates toward a targeted
optimal participation (in line with S-R chains). The targeted optimal
experience results in development of competence beyond the immediate
and questions potentials of transfer. The interactive environments
are adaptive and tailored to each user profile. Assessment issues
will also be discussed.
The applications focus upon two augmentative fields of users where increased
demographics relate to societal concern as to their growth. The potentials in
addressing these two segments of society as markets from a product production
perspective will be discussed. Innovation in design and multi/inter-disciplinary
issues towards entering these markets will be presented. Our individual research
specialities will be illustrated under a synthesised model that features a body
of research that began around twenty years ago combined with a new approach in
educational science that addresses non-formal learning. This model is related
in a recent PhD dissertation that is free to download.
Gameplaying, interest, and expressed creativity are targeted as user experience.
We outline the potentials for the next generation artists, educators and developers
alongside future professionals in the related fields. The presentation will close
with a speculative prediction to the implementation of Nano technologies as an
interactive environment feedforward interface and feedback content delivery means.